immersive weapons patches
Immersive Weapons Patches for Arrows and Bolts Tweaks Compatibility Project 1)Information and Notes:-I saw that the patches previously made by Pestilenz were apparently broken, so I decided to make my own following the very well explained … Timing is Everything: Updated to NRM Dragonborn. The Unofficial Patch Collection is a collection of several patches. D&D Beyond Note: I might add CCO only and BS only options in the future. Immersive College of Winterhold: Updated to 6.0. (Can be found left of the files tab). I … Currently includes 47 patches for 45 mods. Immersive Weapons. Unoffical Patches + WAF + CFF: Fixes errors reported by TES5EDIT. Removed redundant Even Better Quest Objectives patch. Audio Overhaul for Skyrim: Updated to Requiem 2.0.2. Global: Removed Bash tags from all patches. Fire and Ice Overhaul: Moved the patch to More Requiem Patches. RotE: Moved patch to More Requiem patches. Log In to add custom notes to this or any other game. Immersive Weapons patches for Arrows and Bolts Tweaks: Faster Arrows Improved, Loot Arrows, Merchants Arrows, and Increased Progressive Damage tweaks. Removed edits to Vigilant Tolan and Moric Sidrey. Minor tweaks to the AOS, Immersive Horses and Improved Closefaced Helmets patch. Switched master file to SkyTEST-RealisticAnimals&Predators.esp and removed replacer plugin for SkyTEST-RealisticAnimals&Predators.esm. Book Covers Skyrim: Removed edits to Light Armor Forging. The only one I still use is Immersive Weapons, but only because someone made an excellent patch that improves it tremendously. Pastebin is a website where you can store text online for a set period of time. Immersive Weapons: Fixes two buggy tempering recipes. Scoped Bows: Finished patch. Height Adjusted Races: Removed leftover file. Fire and Ice Overhaul: Fixes some stuff and added AOS compatible file. Immersive Horses: Now by default fully compatible with AOS. Synchronized with USLEEP 3.0.13a. I won't be maintaining these patches anymore. Immersive Armors: Recycling Seadog Armor gives Leather Strips. It's no longer possible to wear circlets and helmets at the same time. Immersive Weapons 3.6.7. Immersive College of Winterhold: Updated to 6.1. ). +Immersive Weapons Patches +HD Photorealistic Ivy UV Tweaks Patch +Frankly HD Nightingale Armor and Weapons Leanwolfs Patch +Audio Overhaul for Skyrim EBT Patch +Audio Overhaul - Immersive Sounds Integration +Apocalypse Ordinator Patch +AOS Lore Weapon Expansion Patch Set weight and price of all notes added by Requiem to zero. It adds over 220 new weapons and six arrows to the game. Immersive Horses: Removed SkyTEST compatible file because it's no longer necessary. Patches for Immersive Weapons. AI Overhaul Frostfall: Fixed displayed magnitude and duration of Soothe. Immersive Sounds Compendium: Restored unique shader effects for Mage Armor On Self and changed them to only show on skin. Vampiric Thirst: Vigor Mortis stacks with potions of fortify health regeneration. The benefit of using a bashed patch is to merge the leveled lists together, not merge esps. Live Another Life: Updated to Even Better Quest Objectives 1.5.7. Scoped Bows: Fixed various inconsistencies. Now including Faster Arrows Improved patches for Crossbows Basic Collection, and Elemental Arrows. Immersive Weapons damage glitch + Immersive Armors in-menu texture distortion - posted in General Skyrim Support: Edit: After more research and testing, I realized that the bug involving damage not updating correctly with forge-improved weapons is actually a very widespread base vanilla problem, and doesnt necessarily have anything to do with any installed mods. Immersive Weapons: Removed follower perks from Bolgeir Bearclaw. Removed Housecarl's Greatsword from the Housecarls assigned to the player. Black Mage Armor: Crafting Black Arch-Mage's (Plate) Armor requires Glass respectively Ebony Smithing. Craftable Horse Barding: Updated to 2.11 and removed "Requiem - Immersive Horses.esp" as a master. Common Clothes and Armors: Updated to 1.1.0. Removed the ETaC patch because my changes will be included in the Requiem patch from the ETaC page. Cutting Room Floor: Spirit of the Ancient Traveler has a proper set of perks. RotE + SIC: Merges changes from RotE and SIC to the Red Eagle. USKP + UDGP: Reworked patch. Immersive Weapons: Adds missing BiPolar Blade to the world. Audio Overhaul Skyrim - Immersive Weapons Patch.esp - This is a compatibility patch to make Audio Overhaul work with Immersive Weapons but where is the AOS mod? This effect isn't visisble in the UI. -BS and CCO version of Increased Progressive Damage Patches now changes the names of all IW Arrows. Skyrim Unlocked: Adds a Requiem - Skyrim Unlocked - Open Cities Skyrim patch. Craftable Horse Barding: Immersive Horses is no longer a master file. Introduced pseudo skill scaling for Mage Coat (x2 at Alteration 30, x2.5 at Alteration 50, x3 at Alteration 70) and removed bonus from Improved Mage Armor. Immersive Patrols: Thalmor/Stormcloak Aggression fixed. Arrows and Bolts Tweaks Adds the tweaks to Immersive Weapons arrows. Immersive Creatures: No longer edits the silver perk. Check the readme for a more detailed changelog. Deadly Dragons: Fixes some stuff and added AOS compatible file. A good hero has a diverse arsenal. Audio Overhaul Skyrim - Immersive Weapons Patch.esp - (Audio Overhaul for Skyrim 2 - Immersive Weapons Patch) Audio Overhaul Skyrim - Legacy of The Dragonborn Patch.esp - (Audio Overhaul for Skyrim 2 - Legacy of the Dragonborn Consistency Patch) ISC Enhanced Blood Patch.esp - (Immersive Sounds Compendium - PATCHES) It was developed by Hothtrooper44 and his team of developers. Copyright © 2021 Robin Scott. Yesterday at the game awards it was announced, that Skyrim Special Edition is coming to Xbox Game Pass starting from Dec 15th. Though a few I took some liberties with. - Unofficial patches - Compatibility patches (this is the only thing I'm unsure whether or not has been installed correctly) - SkyUI - 3DNPC - Enhanced Lights&FX - Cloaks of Skyrim - Realistic Needs and Diseases - Cutting Room Floor - Immersive Weapons - Immersive Armors - … Cutting Room Floor: Buffed College Guard. Inconsequential NPCs: Fixed skooma dealers not trading anything. New Items - Immersive Weapons - I decided to pull this as it a pain to maintain and actually not that very good. Changed name to Requiem 1.9 Patch Central. Version: 3.6.7 is a great mod, the only "bad" is that after the titanium sword, the weapons are left behind by the game, (only with short swords) also ironically the short swords are almost as long as the swords of two hands of the game without mod, also I think it would be a good idea to put shields, even so it is the best weapon mod I have used Scoped Bows: Updated to Scoped Bows 4.0 and synchronized with latest version of KFR, COR and Fozar's Dragonborn patch. Immersive Armors: Added armors to bandits. Added patch for Book Covers Skyrim - Lost Library. Warmonger Armory: Fixed enchantment of belt worn Morokei and Rahgot. -Increased Progressive Damage Patches completed, all options have been added. WM Flora Fixes: Updated to Fozar's Dragonborn patch. Cutting Room Floor: Removed edits to Forsworn to improve compatibility with Minor Arcana. Immersive Weapons: Updated to Requiem 2.0 and reworked patch from scratch. 11 Immersive Weapons Patches SE kryptopyr's Patch Hub Installer kryptopyr's Patch - iNeed Rapier and Dagger SSE Skyrim Weapons Expansion - BSA Packed Skyrim Weapons Expansion - Traditional Leveled Lists. Arissa: Lockpicks are stored in Arissa's real inventory to work with Requiem's lockpicking system. Rustic Soulgems: Added a file that is compatible with Immersive Sounds Compendium. Reduced price of Warchief Bulwark. (Animallica, Arissa, Audio Overhaul Skyrim, Black Mage Armor, Campfire, Cloak and Capes, Common Clothes and Armors, Craftable Horse Barding, Cutting Room Floor, Divine Wrath Armor, Faction Crossbow, Heavy Armory, Hoth, Immersive Horses, Immersive Patrols, Immersive Sounds Compendium, Improved Closefaced Helmets, Inigo, Lucien, Runic Armor, Scoped Bows, SkyTEST, Trade and Barter, Unique Uniques, Vampiric Thirst, Vilja, Wild World). Trading caravans cannot be killed by NPCs. Fandom Apps Take your favorite fandoms with you and never miss a beat. Fixed horses sometimes losing their equipped saddle when the player claims them. Inconsequential NPCs: Synchronized with USLEEP 3.0.13a. Removed the dawnguard only version of Skytest. Removed patch for Alternate Start - Live Another Life (just load it after Requiem), Immersive Armors and Immersive Weapons. Immersive Horses: Rebalanced saddles to match Craftable Horse Barding. -Drastically reduced the installer's file size, downloading will be less annoying now :D, -Added [no increased damage] Progressive Damage Patches, which make all arrows including IW arrows scale progressively without increasing the base damage much. Campfire: Updated to 1.9. Trade & Barter: Reverted my changes from 1.56. Hearthfire: Blacksmiths sell nails, hinges, iron fittings and locks. Heavy Armory for weapons. Immersive Horses: Carried over Requiem's changes to biped objects on the horse race. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Immersive Patrols: Fixed the mess that I caused in 1.50. Improved Closefaced Helmets: Updated to KFR 2.0. Immersive Weapons: Reworked patch. Immersive Patrols: Fixed naked reavers if using Fozar's dragonborn patch. Immersive Weapons Patches SE. Added patch for Runic Armor (Witchplate). Keeper Carcette wears steel gauntlets and boots. The Hearthfire patch from Immersive Horses is no longer needed. Frostfall: Fixed displayed magnitude and duration of Soothe. Cutting Room Floor: Updated to Requiem 1.9, Immersive Creatures: Updated to Requiem 1.9, Height Adjusted Races with True Giants: Updated to Requiem 1.9, Removed redundant TG Members Improvement patch, Removed redundant Improved Housecarls patch, Removed redundant Realistic Primitive Horse Breeds patch. Immersive Armors: The MCM toggle for the Paladin Armor now affects Keeper Carcette. This mod is opted-in to receive Donation Points. Pick or create a preset, then click 'Build'. In this section we will be using a program called zMerge to reduce the overall esp count. (v2.0 should be coming soon with a FOMOD installer, aiming to make IW and ABT completely compatible. I use Common Clothes and Armors instead of Immersive Armors, but they both can be used in the same game with no problems. Copyright © 2021 Robin Scott. Immersive Weapons - version 2 SSE: https://www.nexusmods.com/skyrimspecialedition/mods/16788 Oldrim: https://www.nexusmods.com/skyrim/mods/27644 Heavy Armory: Removed daggers from Draugr and Falmer because they lack animations to wield daggers. Overhauled hatchets, clubs, mauls, long maces and halberds. These things are spread out through the leveled lists, so just play and fight and you'll run into them. Removed carry weight bonus when wearing a saddle. Check the readme for more information. Increased number of saddles for sale. SkyTEST: The price of food is no longer auto-calculated. Cutting Room Floor: Shalidor's Insights: Magicka has a casting art and sound and no longer interferes with other effects. The armor is worn by Vigilant Tyranus. Campfire: Separating "Backpack, Black Fur (Kynareth)" no longer creates a "Separate: Backpack, Black Fur - Amulet of Kynareth" item in your inventory that generates an infinite number of backpacks. USKP + UDGP: Updated to USKP/UDGP 2.1.3b. Frostfall: Mage Coat spells and scrolls are now consistently buffed by Improved Mage Armor. Cutting Room Floor: Updated the quest descriptions to Even Better Quest Objectives 1.6.0. TES5Edit does that. SkyTEST: Updated to SkyTEST 1.65. Read the readme for the full changelog. Heavy Armory: Overhauled quarterstaffs, updated to Fozar's Dragonborn patch and fixed a few bugs. USKP + UDGP: Fixed bug with Devastating Cleave and synchronized with Axonis's Unofficial Patches Restored. 93 5d OBIS SE - Immersive Weapons Patch.esp 94 5e Killable Children.esp 95 5f USSEP-Immersive Weapons Patch.esp 96 60 Wildcat-Immersive Weapons Patch.esp 97 61 Wet&Cold - WaterFix - Addon.esp 98 62 TrueStorms_Wet&Cold_Patch.esp 99 63 MoonlightTalesMCM.esp 100 64 YOT - … More The Elder Scrolls V: Skyrim Mods. -Added some things to the installer's ReadMe file. Immersive Weapons: Fixes inconsistent Double Axes. Manual download; Preview file contents. Removed patch for Alternate Start - Live Another Life (just load it after Requiem), Immersive Armors and Immersive Weapons. Immersive Weapons is a mod made for The Elder Scrolls V: Skyrim. Shadowmere now wears the basic Dark Brotherhood saddle because there is a bug in Immersive Horses that would remove her daedric saddle. Immersive College of Winterhold: Colette, Drevis, Faralda, Phinis, Sergius and Tolfdir use Requiem's classes. You should definitely grab both. Scoped Bows: Updated to 2.2 and some minor changes. Height Adjusted Races: Fixes wrong starting health in the True Giants and Mammoths only version. Immersive Weapons: Copied over fur plate recipes from CCOR. 620KB. This list may grow as needed. All patches are now compatible with a bashed patch. Added Alternate Start - Live Another Life patch. All plugins have the official DLCs and the Unofficial Patch as master file. The armor is worn by Haldyn. Craftable Horse Barding: All buyable horses wear basic saddles and all basic saddles have been rebalanced. Cutting Room Floor: Restored unique shader effects for Mage Armor On Self and changed them to only show on skin. Immersive Armors: Reqtifies the distribution of the armors by editing the scripts from IA. Immersive Weapons: Minor changes. Log in to view your list of favourite games. Hearthfire: Further tweaks. Immersive Weapons.esp Schlongs of Skyrim.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp Lore Weapon Expansion.esp Hunterborn.esp ... immersive wenches RRR & RND -patches-.esp Unique Uniques.esp ISC CCF Patch.esp ISC WAFR Patch.esp ISCompendium CCO Patch.esp ISCompendium Enhanced Blood Patch.esp Cutting Room Floor: Restored Shalidor's Insights: Magicka scroll. IW_BijinIND_Patch. Height Adjusted Races: Fixed a few wild edits. ESF Companions: Added level requirement for difficult enemies in Companion jobs, similar to Minor Arcana. Immersive Creatures: Moved the patch to More Requiem Patches. -kevkas for ABT - Arrows and Bolts Tweaks http://skyrim.nexusmods.com/mods/11941/?-Hothtrooper44 - Ironman5000 - Eckss for Immersive Weapons http://skyrim.nexusmods.com/mods/27644//? Adjusted stats and perks of Keeper Carcette. Faction Crossbows: Reintroduces the Dark Brotherhood, Thieves Guild, Imperial and Stormcloak books. Global: Updated everything to Requiem 2.0.1. Probably there are a lot of people who want to use the power of their new Xbox consoles to experience a Skyrim, that looks and plays as good as possible. Heavy Armory: Renamed "Akaviri" weapons to "Blades". RS Children: Fixed an error reported by TES5Edit. SkyTEST: Updated to 1.51.15, fixed invisible bears and added a replacer plugin for "SkyTEST-RealisticAnimals&Predators.esm". -Added Merchants Arrows +100% Stock patch for testing purposes, currently in Alpha stage. USKP + UDGP: Temporarily removed because the Reqtificator can't patch it correctly. Vampiric Thirst: Fixed penalties in temples. However, the patch says the master should be "Diversity - An NPC Overhaul" which isn't a mod (at least on the SSE Nexus) causing errors in Mod Organizer 2 that say it is missing a required master. Check the readme for more information. Cutting Room Floor: Included descriptions from Even Better Quest Objectives. The primary patch central for Requiem 4.0.1. Check the readme for more information. Trade and Barter: Updated to Requiem 1.9.2. Immersive Weapons Patches for ABT - Compatibility Project. File size. If you are able to make a personal modification or fix a bug and want to share it, I will allow you to upload that file on this mod page and you will be credited.-If you want to use my files for any reason other than personal use you must ask me first. Introduced ActorVariants to Imperial and Stormcloak soldiers to be more specialized and have more visual variety. Life Another Life: Reqtified the starting gear for the vigilant start. Immersive College of Winterhold: Tutoring only grants experience if your skill level is below 25. Immersive Horses: Updated to 1.9 and nerfs saddle bags so that their armor rating no longer exceeds the absolute armor cap. Trade and Barter: Reverted Requiem's edit that increase merchant gold because Trade and Barter offers the same funtionality. Heavy Armory: I have accidentally included a wrong file in 1.50. Height Adjusted Races: Moved patch to More Requiem patches. Replaced to Jaysus Swords. Arissa: Registered Arissa for the new lockpicking system from Requiem 2.0. In a new game I gave myself via console the Antique Daedric Sword (ADS) and a regular Iron Sword (IS). Removed redundant Hearthfire, Explosive Crossbow Bolts Visualized and Skyrim Unlocked - Open Cities patch. Immersive College of Winterhold: Updated to 6.2. Immersive Armors: Restored a fix from 1.34 that got lost in 1.35. -Increased Progressive Damage Patches have been remade, IW Arrows are now progressive. It now selects the patches depending on your load order. Updated everything to Requiem 1.9.3 and USLEEP 3.0.0. Factions Crossbow: Several tweaks. -Added Loot Arrows +100% Loot patch for testing purposes, currently in Alpha stage. Heavy Armory: Updated to 3.3. Check the readme for more information. Campfire: Reduced weight of deadwood to 2. for an explanation. Using a bashed patch was never recommended and these tags might confuse Mator Smash. Check the readme for a detailed changelog. Added patch for Katana Crafting, Royal Armory, Ulag's Legacy and Warmonger Armory. Visit the readme for a better explanation. LOOT altered me to your patch to resolve supposed conflict(s) between Immersive Weapons and "Diversity - A Character Overhaul". Immersive Horses: Reqtified Hearthfire horses. Audio Overhaul for Skyrim: Removed SPIKE keywords. Optimized some conditions. Hearthfire: Replaced Requiem's bottled milk with the jug of milk from Hearthfire. Added experimental Immersive College of Winterhold patch. Unique DLs - Total DLs - Version. Thanks to JustThisHoopyFrood and evrymetul for most of the work! -Installer plugin descriptions are more accurate now. Increased damage of Dariit Arrows. Need help. Rescue Mission starts at level 18 and tough locations are unlocked at level 24. Patches that don't require a plugin are pre-selected if the patch is already loaded. Inconsequential NPCs: Removed Enhancement module. This time for real! Pastebin is a website where you can store text online for a set period of time. Heavy Armory: All Dawnguard weapons are made of a silver alloy and enchanted to devastate the undead. The powerful open-source mod manager from Nexus Mods. Updated to Fozar's Dragonborn patch 2.2. Royal Amory: Adjusted stats and perks of Keeper Carcette. Added a Campfire cooking recipe for raw meat and added salt as requirement for cooking meat at a campfire. Also the bashed patch will sometimes combine very minor mods together (proper aiming is one, and usually small hot fixes for mods) but you won't be merging mods like immersive weapons together with the bashed patch. Increased armor rating of saddles and added armor piercing resistances. Removed edits to Aela the Huntress and the Ebony Warrior. Book Covers Skyrim: Synchronized with USLEEP 3.0.13a. Immersive Weapons: Removed Wolf weapons from the Circle. Immersive Horses: (SkyTEST compatible file only) Resolved conflicting edits to the horse race. Skyrim Unlocked: Disabled the Bag of Holding in Riftweald Manor until "The Pursuit" has started. Inigo: Registered Inigo for the new lockpicking system from Requiem 2.0. Vampiric Thirst: Fixed healing resistance not affecting potions. Removed all references to Kryptopyr's Fixes Reqtified. Vampiric Thirst: Fixed Vampire Dust being impossible to survive. Horses retain their name after being claimed by the player and are no longer called "My Horse". Cutting Room Floor: Updated to 2.0.1 and several minor tweaks. Adjusted stats of Akaviri-style blades to match Katana Crafting. Timing is Everything: Hearthfire now starts at level 20 as intended. Explosive Bolts Visualized: Now uses stats from KFR. Height Adjusted Races: Updated to Requiem 1.9.4. Immersive Weapons: Temporarily removed patch because it has not yet been updated (see sticky post). Inconsequential NPCs: Skooma dealers and fences buy and sell black market goods. Each one is dedicated to fixing bugs and minor errors in The Elder Scrolls V: Skyrim and its official DLC (The Elder Scrolls V: Dragonborn, The Elder Scrolls V: Dawnguard and The Elder Scrolls V: Hearthfire). Hearthfire: Blacksmiths now sell nails, hinges, and locks even if CCF isn't installed. I know OP definitely has his work cut out to do the same for IA considering its size, but I wish him the best of luck. Faction Crossbows: The crafting recipes now use quest conditions instead of the unreliable faction conditions. Hearthfire: Removes edits to PlayerSleepQuest. Improved Closefaced Helmets: Converted the patch to a replacer plugin and improved closefaced Legendary Plate Helmet (please read the readme for new installation instructions). Self Patching Installer. Removed AOS compatible file. Immersive Armors: Reworks patch. Immersive Weapons: Updated to Requiem 3.4.0. Animallica: Reworked patch. Scoped Bows: Updated to 3.0 and several minor tweaks. Once mods are merged using zMerge you can manually move the plugin to the Optional Directory with Mod Organizer 2 or use Merge Plugin Hide to move all the plugins in a merge at the same time. Pastebin.com is the number one paste tool since 2002. Immersive Patrols: Major rework of the patch. Translations may be uploaded to country/language specific sites. This fix doesn't work on already spawned items. Updated load order advice regarding Minor Arcana. Improved Closefaced Helmets: Aligns stats with UnimeiX's "Kryptopyr's Fixes Reqtified". Moved patch for Dragon Combat Overhaul and 83Willows 101Bugs to More Requiem Patches. Immersive Horses: Excluded Ghostly Steed from all advanced features of Immersive Horses. Rewrote fomod installer. Immersive Patrols: Removed Adept spells from Imperial mages. Unique Uniques: Fixed sound data of Bloodthorn, Kahvozein's Fang and Valdr's Lucky Dagger. It is strongly recommended that a new profile be created within Mod Organizer for each Merge (merge profile). Immersive Weapons: Reduced reach of halberds. Immersive Armors and Immersive Weapons are still both great mods. Immersive Armors: Updated to 8 and tweaked a few things. Cutting Room Floor: Updated to 1.1.4 and some minor tweaks. Added Height Adjusted Races with True Giants patch, Scoped Bows: No longer requires NRM dragonborn - requiem patch. Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp Immersive Weapons_ High Poly NPC Overhaul Patch.esp KSHairForASLAL.esp High Poly NPC Overhaul - Alternate Start Live Another Life (ASLAL).esp Fortified Whiterun - JKs Skyrim Patch.esp BuxomWenchYuriana-JKsTheDrunkenHuntsman patch.esp (options: BS and CCO, Vanilla, and Vanilla + Nord Hero Arrow). Log in to view your list of favourite games. All rights reserved. It was getting too confusing for me. Added patch for ArteFakes - Unique Artifacts Replacer. Price of backpacks is increased to take any attached amulet into account. Skyrim Unlocked: Disabled the Saarthal Emergency Supplies until "Under Saarthal" has started. -These files can not be uploaded to another website under any circumstance.-Nobody has permission to modify these files and upload them on another mod page. Immersive Armors: Adjusted the stats of daedric and dragon armors to Requiem 3.2.0. Visit the readme for a better explanation. 05 May 2018, 7:31AM. Immersive College of Winterhold: Updated to 5.0. Updated to Requiem 4.0.0. Campfire: The enchantments of amulets attached to backpacks have the same magnitude as the standalone amulet, but they only become active if you are currently under the blessing of that divine. Warmonger Armory: Galmar's Armor is based on the Nord Hero Armor without the loins skull. Immersive Horses: Added 150 armor rating to all horses. Immersive Sounds Compendium: Complete Crafting Overhaul Remade is no longer a master file. Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. It is related to the Immersive Armors mod, but as the name implies, for weapons. Added Wild World patch. The limitless tutoring option in the MCM can be used to overwrite this change. -I'm currently working on the rest of the patches, they will be uploaded soon enough. Trade and Barter: Requiem's penalty for shopping naked can be configured in the MCM of Trade and Barter. Improved Housecarls: Carries over changes from my Hearthfire patch. Immersive Weapons.esp. You must read them before you can craft these crossbows and bolts. Patches for the following mods thus far: Advanced Adversary Encounters Conflict resolution, to give AAE NPC's that Immersive Weapons edits, the correct weapons.
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